![]() It has the saving grace of having "no dots" and possibility to play around with CC more but given its dps potential, its just meh. ![]() Rage Juggernaut - Discount Fury Mara while dealing less damage than Veng. AOE damage? Lightning > Madness, Single target damage? Lightning > madness, Survivability? Lightning > Madness, Tools? Since you can abuse alacrity thresholds, Lightning > Madness Madness Sorc - Lightning does literally everything better and in every way. The more patches it goes through, the worse it became, as even Fury surpasses in AOE damage too Their other alternative of a spec is just much better in everything in everything.Ĭarnage mara - has no burst and its only "saving" grace is the 'net attack' but comes out better to play with Fury Īnni mara - its just bad, their damage is flat out gone. ![]() No words are needed and everyone knows why they are underperforming. The spec alone already is.Ģ ) Underpowered: Carnage Mara and Annihilation Mara, Madness Sorcerer, Rage Juggernaut. Cleanse works on 70% - 80% of all cc's and hardstuns available in the game Its the spec that has the highest potential DPS capability out of all right now (You can destroy anyone in mere seconds and force them to pop half the arsenal of their defensives along, as well) strong survivability, and by a really large degree, with all the resist to roots available, permanent damage reduction just by doing what you have to do (doing damage alone grants you +15% damage reduction and using barrier to keep debuff, automatically awards + 10%) while also possessing Phasewalk, Bubble and Pull, which are complete combat disengages The offheals are still strong (sure it busts through your energy but if you can play around this, there won't be much problem anyway) And the fact they can perma slow entire teams, with roots that come very frequently is also a strong aspect And the last of all, it doesn't need a Tactical to be strong. If you're talking about the class/spec being strong in general, then its simple.ġ ) Overpowered: Sorcerer, specifically Lightning, feels just absurdly strong. Are you talking about the class in general? Or classes being overpowered/underpowered because of tools? This is all subjective, i'm not basing this on anything overly analytical, but this is how i've seen it at the moment, i have not played top tier PvP nor am i a super competitive Operation person therefore in those areas it could be completely different.ĭepends on what you define overpowered and underpowered. The ability to switch to Lethality if you need is also great. Vigilance Guardian - The damage potential coupled with the survivability is commendable, it's a very solid option for almost all areas of the game and an ideal solo player pick if you aren't into stealthing around.Įngineering Sniper / Saboteur Gunslinger - Insane damage potential for both single target and AoE, can sustain it over decent periods of time, good source of crowd control and annoyance but also can hold its own for a while, without being overly squishy. Operative / Scoundrel - Simple yet highly effective, has the option to pick fights and almost guarantee starting advantage in a PvP situation, offers a lot of utility and is relatively unique in the fact that it can heal at melee range without suffering too badly. What do i find is OP in comparison to the two above? It can be successful but most specs in the hands of a similarly skilled player are going to be a better pick. Healing isn't notable at the moment - though i am not a healer, therefore this is more based on what others say.Ĭarnage Marauder - I love rapidly swinging my sabers around but Mara's relatively low survivability coupled with an almost exclusively physical damage spec that offers nominal burst windows and low-ish sustain just doesn't work well. ![]() It feels squishy to play as a DPS and doesn't deliver anything exceptional and pretty much everything can do what it does better. Sorcerer / Sage - Nothing about it feels amazing at the moment, it's always been one of those up and down classes, i remember years ago when madness was the dominating spec. ![]() Important assumption - i base all of this on the foundation that we assume each class is being played by someone of equal skill. I'll start with putting what i believe is the baseline low and then comparing relative to that. ![]()
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